I notice a big difference in the Robo Recall’s DM_Chill map in the pine tree foliage with r.MSAASampleCount 1 vs r.MSAASampleCount 4
I didn’t expect this since I heard forward rendering still didn’t support alpha-to-coverage. Is alpha-to-coverage what I’m seeing, or is something else going one with MSAA to make it improve the foliage? Is it new in 4.16?
I do see the pine trees use masked materials, not translucent, so I expected them to be an aliased mess and was surprised that they looked good.