Basically I want to use Custom Render Depth on all my actors in the scene. The only way I know to do this would be in blueprint so I’m wondering if it would be more costly to use a blueprint with my static mesh in it versus a single static mesh itself. I mean, is there an easier way to use Custom Render Depth on everything in the scene? I’m basically just trying to add an outline all the actors in my game (I already have a material so that’s not a problem).