I’m optimizing the textures in my game and checking the texture statistics in Unreal Engine.
Currently, the texture memory usage is around 500 MB, and it can peak at about 2 GB in some situations.
I learned that non-power-of-two textures cannot generate mipmaps properly, so I’ve already optimized most of my textures to use power-of-two resolutions where possible.
My question is:
Based on these texture memory numbers (500 MB current, up to 2 GB peak), what level of PC hardware would this be considered suitable for?
I assume it should be fine for the average gaming PC, but I’m not sure about lower-end systems.
Would a PC with 4 GB of VRAM be able to handle this comfortably, or should I be targeting 6 GB or 8 GB VRAM as the minimum requirement?
I’d appreciate any feedback from developers with experience shipping UE games.

