Hello there I’ve been working on my 2D indie metroidvania game for at least a year now.
and I’ve been tweaking player movemnent for half the duration I’ve been working on this project.
After tweaking and reworking player movement for a while I came across 2D Procedural Animation
I really like how Rain World utilizes animation for their enemies and player characters.
I know this is possible in Unity, the engine Rain World is made in.
but is 2D Procedural Animation possible in Unreal Engine.
and How could I get movement that looks similar to that style of animation like
Rain World, and sort of similar to Animal Wells movement, both these games are incredible.
I am not trying to create a knockoff of both these games, I just realllly like their 2D
Procedural Animation.
2D Procedural Animation is really similar to 3D Animation.
It’s basically a character rig with bones that can be animated
but in a 2D Context
Anything is well appreciated, and I’m excited to see what’s possible.
also side note: I’m really far into it’s development and cannot switch engines for it.
TLDR; Is 2D Procedural Animation like in Rain World possible?
and how i could achieve that goal?
I’m focused in Blueprints, and C++.
Possible in BP?
Possible in C++?
Here are some references and videos on Rain World.
You see how the Slugcat moves? and every other enemy moves, I want something like that if possible.
Sorry for going into so much detail about this.