If I call this code from standart c++ console application - everything is worked true, but if i call from ue4 project - i get delay for nn_send. What is my problem?
Best regards
ty very much for reply, but my architecture use ipc for communication launcher and game, and I use nanomsg libs for this. Can I use ue4 sockets for ipc?
Best regards.
If I would use UE4 TCP to connect between Unreal game client and my application running in the same host.
Does Unreal has blocking any TCP ports or not? @anonymous_user_f5a50610
Oh ok, hmmm then delay might be caused by something nanomsg or maybe size of UE4 is related to that? Because that only diffrence i can think of, UE4 does nothing to nanomsg and your module runs the same code, you used VS in both right? Maybe change “assert” to “check” as this is what i see in engine