As the UI is updated, all of UI vertex and texture UV tear occurs…
Occurs only in IOS environments and does not occur when [DefaultEngine.ini] bSupportsMetal = false…
But I do not want to change the metal config…
How should i solve it?
Help me.
As the UI is updated, all of UI vertex and texture UV tear occurs…
Occurs only in IOS environments and does not occur when [DefaultEngine.ini] bSupportsMetal = false…
But I do not want to change the metal config…
How should i solve it?
Help me.
My team is experiencing excactly the same issue on iOS with metal enabled. Could any one from epic shed some light upon this issue?