I take it the Audio Capture Component still doesn’t support IOS devices? if so, maybe someone knows a similar plugin for outputting sound from a microphone to an IOS application?
My knowledge about this is a little rusty, but the Audio Capture Component in Unreal Engine does most likely not support iOS devices.
However, there are alternative solutions that can be used in conjunction with Unreal Engine for audio capture on iOS devices. One such solution is to use third-party plugins, such as the “iOSSoundRecorder” plugin, which provides functionality for recording and playing back audio on iOS devices. Another option is to use the native iOS audio APIs to capture audio data and feed it into Unreal Engine using JNI or another bridge technology.
Here is an alternative found from this post: Using RemoteIO audio unit
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