IOS开启shaderdebug之后启动崩溃

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我在5.4.3上开启了shaderdebug后打包启动会出现崩溃,但是在5.5.2上就没问题,并且可以截帧DebugShader,想问下是否有哪个chanagelist修复了这个问题。

重现步骤
开启consolevariable之后打包启动

r.Shaders.Optimize=0

; When this is enabled, shaders will have extra debugging info. This could change patch sizes, uniqueness, etc and will recompile the shaders

r.Shaders.Symbols=1

; When this is enabled, ShaderName field of FRHIShader will be populated (Development and Debug builds only)

r.Shaders.ExtraData=1

[Image Removed]我合并了刘伟的这次提交但是依然崩溃

Hi,

抱歉,我这里暂时没有环境测试,你能否试一下在ProjectSettings里,关掉Metal Native Shared Library,然后再试一下?

[Image Removed]关闭了之后启动编辑器就会崩溃到这里了

Hi,

看了一下,可能是这个修复 https://github.com/EpicGames/UnrealEngine/commit/292cde041c3f3e8b622b8f634e4ac252fa50266d,麻烦还原Metal Shared Native Library的设置。

好的 谢谢 我试试