IOS particles are not showing (CPU) 4.7.5

Hi all,
I m trying to get a simple CPU Starter content particle system to work on ios devices. Both Ipad mini and Iphone 6+ failed to display them while it works on Andoid devices.

I m trying to use the P_Steam_Lit particle system with the appropriate original material applied to it. it doesn’t work. What is more curious is the fact that it can display really simple particle systems when I create them myself, with a very simple material.

I ve tried to unlit, lit, opaque, un subUV them, nothing works, and I really don t understand why since the documentation seems to say that CPU transluscent particles are fully supported.

Thank you in advance if you have any idea to help me.
Sincerely

Hi Kinan -

Have you insured that your Post Process Volume is set to emulate Mobile Development in your Editor? Take a look of this post process page, https://docs.unrealengine.com/latest/INT/Platforms/Mobile/PostProcessEffects/index.html

You can test this by going under show and turn off all but Bloom under Post Process.

Let me know -

Eric Ketchum

Hi Kinan -

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.

Eric Ketchum