iOS Particle count??

When my project runs on iOS, the player’s particle emitter only displays like 3 or 4 particles at a time, whereas everywhere else, (Android, PC) there are WAY more… I cannot find where to change this, figured maybe it has to do with device profiles but even set at 2 and 3 particle count won’t change.

Any ideas?



I have the same problem but opposite. Ios okay, android not.