Hi
I’m trying to package my project for iOS but when the shaders are compiled I’m getting many errors either saying
use of undeclared identifier 'SceneTextureLookup'; did you mean 'MobileSceneTextureLookup'?
or
cannot initialize a parameter of type 'FMaterialPixelParameters' with an lvalue of type '...'
The project has been built for Android successfully so I don’t see why there would be these issues for iOS.
Is there a setting which I can change that I might have missed which could possibly help?
Thanks.