[UE4] iOS Cook/Packaging failure - exit code 137 - AutomationTool exit code 25

Hi Elias,

Thanks for your reply, I’ve gone back to the beginning and recompiled everything etc.
I think things are looking better but I have a remaining issue with shader compilation, if you have any ideas about what might be going wrong I’d love to know.
I have posted a new question here https://forums.unrealengine.com/t/ios-packaging-shader-undeclared-identifier-scenetexturelookup-and-cannot-initialize-fmaterialpixeparameters/776692

Really appreciated, thanks again.