ios 发生随机崩溃,崩溃堆栈在 nsgme::av::CXPThreadEnding::doNothing

IOS随机发生崩溃,在游戏过程中随机发生 没有固定重现步骤

重现步骤
暂无重现步骤, 随机发生

Game 0x00000001034ea520 nsgme::av::CXPThreadEnding::doNothing(void*) + 3144104

Game 0x00000001034ea4d4 nsgme::av::CXPThreadEnding::doNothing(void*) + 3144028

Game 0x00000001034e6bb8 nsgme::av::CXPThreadEnding::doNothing(void*) + 3129408

Game 0x00000001034e99f4 nsgme::av::CXPThreadEnding::doNothing(void*) + 3141244

Game 0x0000000103706a28 getPxD6JointDriveFlags(physx::PxD6JointDrive const*) + 290480

Game 0x0000000108eb33b0 plcrash::PL_::async::dwarf_cfa_state_iterator<unsigned long long, long long>::next(unsigned int*, plcrash::PL_::async::plcrash_dwarf_cfa_reg_rule_t*, unsigned long long*) + 90972180

Game 0x0000000106ebb958 plcrash::PL_::async::dwarf_cfa_state_iterator<unsigned long long, long long>::next(unsigned int*, plcrash::PL_::async::plcrash_dwarf_cfa_reg_rule_t*, unsigned long long*) + 57451964

Game 0x0000000106ebb6e8 plcrash::PL_::async::dwarf_cfa_state_iterator<unsigned long long, long long>::next(unsigned int*, plcrash::PL_::async::plcrash_dwarf_cfa_reg_rule_t*, unsigned long long*) + 57451340

Game 0x0000000106ebb5b0 plcrash::PL_::async::dwarf_cfa_state_iterator<unsigned long long, long long>::next(unsigned int*, plcrash::PL_::async::plcrash_dwarf_cfa_reg_rule_t*, unsigned long long*) + 57451028

Game 0x0000000106f0073c plcrash::PL_::async::dwarf_cfa_state_iterator<unsigned long long, long long>::next(unsigned int*, plcrash::PL_::async::plcrash_dwarf_cfa_reg_rule_t*, unsigned long long*) + 57734048

Game 0x0000000106ee7844 plcrash::PL_::async::dwarf_cfa_state_iterator<unsigned long long, long long>::next(unsigned int*, plcrash::PL_::async::plcrash_dwarf_cfa_reg_rule_t*, unsigned long long*) + 57631912

libsystem_pthread.dylib 0x00000001f32f5068 _pthread_start + 136

堆栈信息

Hi,

感觉像是崩溃到了physx的库里,我之前只知道IOS上的physx库对于处理很长很大的三角形可能有问题,可能需要看场景的碰撞体,看看是有很奇怪的地方。