Hello,
Let me start at what I have already done. Using “OnlineSubsystemNull”, I was able to create a LAN based FPS deathmatch. Where you can have 8 players connect and shoot each other. After packaging anyone can become the Server and the others can connect to them as clients. And you can play the game.
Now what I want to do is, shift this to the iOS platform. So on the MAC with xcode installed, I changed the Engine settings to use, “OnlineSubsystemIOS”, I changed the “Build.cs” to also load the same. I enabled GameCenter in the “iOS” settings under Platform.
Now after packaging, when I run the game on the iPhone, I am unable to search or create sessions. And in the Log I see, that the OnlineSubsystems were created properly. But is unable to create the session. And throws the following
“FOnlineSessionIOS::StartSession
Failed to create session delegate”
Let me know if any one has any clue as to how to resolve this, or if I am missing any step.
Thank you in advance