IOS Join online session failed to load shared map

I’m trying to build multiplayer game for ios base on OnlineSubsystemNull.And i succeed to create and join session. But failed to load shared map after joining the session.

My unreal version is 4.27.2. Following is my config, blueprint and ios report log. I found something about “IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID”, but can’t figure out what’s those meaning. Is there a workable ios multiplayer example ? It will be wonderful to study from it.

Please any help will be grateful.

OnlineSubsystem Config

My blurprint:


I got folloing log report:

[UE4] [2022.08.09-06.40.57:252][191]LogNet: UIpConnection::HandleSocketSendResult: Socket->SendTo failed with error 37 (SE_EHOSTUNREACH). [UNetConnection] RemoteAddr: [fe80::33:511e:d503:e311]:7777, Name: IpConnection_2147479383, Driver: PendingNetDriver IpNetDriver_2147479384, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID Connection beginning close timeout (Timeout = 0).

[UE4] [2022.08.09-06.41.02:346][449]LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = ConnectionLost, ErrorString = UIpNetConnection::HandleSocketSendResult: Socket->SendTo failed with error 37 (SE_EHOSTUNREACH). [UNetConnection] RemoteAddr: [fe80::33:511e:d503:e311]:7777, Name: IpConnection_2147479383, Driver: PendingNetDriver IpNetDriver_2147479384, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID Connection will be closed during next Tick()!, Driver = PendingNetDriver IpNetDriver_2147479384

[UE4] [2022.08.09-06.41.02:347][449]LogNet: Warning: Network Failure: PendingNetDriver[ConnectionLost]: UIpNetConnection::HandleSocketSendResult: Socket->SendTo failed with error 37 (SE_EHOSTUNREACH). [UNetConnection] RemoteAddr: [fe80::33:511e:d503:e311]:7777, Name: IpConnection_2147479383, Driver: PendingNetDriver IpNetDriver_2147479384, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID Connection will be closed during next Tick()!

[UE4] [2022.08.09-06.41.02:347][449]LogNet: NetworkFailure: ConnectionLost, Error: ‘UIpNetConnection::HandleSocketSendResult: Socket->SendTo failed with error 37 (SE_EHOSTUNREACH). [UNetConnection] RemoteAddr: [fe80::33:511e:d503:e311]:7777, Name: IpConnection_2147479383, Driver: PendingNetDriver IpNetDriver_2147479384, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID Connection will be closed during next Tick()!’

[UE4] [2022.08.09-06.41.02:347][449]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: [fe80::33:511e:d503:e311]:7777, Name: IpConnection_2147479383, Driver: PendingNetDriver IpNetDriver_2147479384, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID, Channels: 2, Time: 2022.08.09-06.41.02