IOS build failed

Here is the Log

LogPlayLevel: Compiling with iPhoneOS SDK on Mac 192.168.11.144
LogPlayLevel: ERROR: System.FormatException: Input string was not in a correct format.
LogPlayLevel: at System.Number.ParseSingle(String value, NumberStyles options, NumberFormatInfo numfmt)
LogPlayLevel: at System.Single.Parse(String s, IFormatProvider provider)
LogPlayLevel: at UnrealBuildTool.IOSToolChainSettings…ctor(String DevicePlatformName, String SimulatorPlatformName) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\IOS\IOSToolChain.cs:line 68
LogPlayLevel: at UnrealBuildTool.IOSToolChainSettings…ctor() in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\IOS\IOSToolChain.cs:line 48
LogPlayLevel: at UnrealBuildTool.IOSToolChain.<>c.<.ctor>b__1_0() in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\IOS\IOSToolChain.cs:line 77
LogPlayLevel: at System.Lazy1.CreateValue() LogPlayLevel: at System.Lazy1.LazyInitValue()
LogPlayLevel: at UnrealBuildTool.IOSToolChain.GetCompileArguments_Global(CppCompileEnvironment CompileEnvironment) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\IOS\IOSToolChain.cs:line 292
LogPlayLevel: at UnrealBuildTool.IOSToolChain.CompileCPPFiles(CppCompileEnvironment CompileEnvironment, List1 InputFiles, DirectoryReference OutputDir, String ModuleName, ActionGraph ActionGraph) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\IOS\IOSToolChain.cs:line 642 LogPlayLevel: at UnrealBuildTool.UEBuildModuleCPP.CompileUnityFilesWithToolChain(ReadOnlyTargetRules Target, UEToolChain ToolChain, CppCompileEnvironment CompileEnvironment, CppCompileEnvironment ModuleCompileEnvironment, List1 SourceFiles, ActionGraph ActionGraph) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Confi
guration\UEBuildModuleCPP.cs:line 842
LogPlayLevel: at UnrealBuildTool.UEBuildModuleCPP.Compile(ReadOnlyTargetRules Target, UEToolChain ToolChain, CppCompileEnvironment BinaryCompileEnvironment, List1 SharedPCHs, ISourceFileWorkingSet WorkingSet, ActionGraph ActionGraph) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildModuleCPP.cs:lin e 607 LogPlayLevel: at UnrealBuildTool.UEBuildBinary.SetupBinaryLinkEnvironment(ReadOnlyTargetRules Target, UEToolChain ToolChain, LinkEnvironment LinkEnvironment, CppCompileEnvironment CompileEnvironment, List1 SharedPCHs, ISourceFileWorkingSet WorkingSet, ActionGraph ActionGraph) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuil
dTool\Configuration\UEBuildBinary.cs:line 593
LogPlayLevel: at UnrealBuildTool.UEBuildBinary.Build(ReadOnlyTargetRules Target, UEToolChain ToolChain, CppCompileEnvironment CompileEnvironment, LinkEnvironment LinkEnvironment, List1 SharedPCHs, ISourceFileWorkingSet WorkingSet, ActionGraph ActionGraph) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\U EBuildBinary.cs:line 196 LogPlayLevel: at UnrealBuildTool.UEBuildTarget.Build(BuildConfiguration BuildConfiguration, CPPHeaders Headers, List1 OutputItems, List`1 UObjectModules, ISourceFileWorkingSet WorkingSet, ActionGraph ActionGraph, EHotReload HotReload, Boolean bIsAssemblingBuild) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configur
ation\UEBuildTarget.cs:line 2357
LogPlayLevel: at UnrealBuildTool.UnrealBuildTool.RunUBT(BuildConfiguration BuildConfiguration, String[] Arguments, FileReference ProjectFile, Boolean bCatchExceptions) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 1480
LogPlayLevel: (see C:\Users\JamesChen\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_4.20\UBT-VehicleTest-IOS-Development.txt for full exception trace)
LogPlayLevel: Took 12.0121974s to run UnrealBuildTool.exe, ExitCode=5
LogPlayLevel: ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\JamesChen\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_4.20\UBT-VehicleTest-IOS-Development.txt)
LogPlayLevel: (see C:\Users\JamesChen\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_4.20\Log.txt for full exception trace)
LogPlayLevel: AutomationTool exiting with ExitCode=5 (5)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 11.536226
LogPlayLevel: BUILD FAILED
PackagingResults: Error: Deployment failed! Unknown Error