iOS AR in app screenshot

It does not change the default save location. It lets the users use the native sharing of the iOS to share the screenshot with other apps.

As far as I know it is not possible to also capture the UMG elements without using C++ calling this function: http://api.unrealengine.com/INT/API/Runtime/Engine/FScreenshotRequest/RequestScreenshot/index.html

The only non-C++ workaround I know of is placing your UMG in a 3D widget - 3D Widgets are capture :wink: This obviously does not work for alot of cases though