iOS AR in app screenshot

Hi, thank you for your sharing earlier.

BTW, I got it working but the screenshot didn’t capture the UI (UMG) elements.

Is there a way to capture the UMG too ? I need this function.

THAnks

It does not change the default save location. It lets the users use the native sharing of the iOS to share the screenshot with other apps.

As far as I know it is not possible to also capture the UMG elements without using C++ calling this function: http://api.unrealengine.com/INT/API/Runtime/Engine/FScreenshotRequest/RequestScreenshot/index.html

The only non-C++ workaround I know of is placing your UMG in a 3D widget - 3D Widgets are capture :wink: This obviously does not work for alot of cases though

good question, but in mycase I was extremely happy to not have it capture umg.
I am just using Shot command in my bluepritns without the code. I am happy with the default location. So no code. Does this plugin just change the default save location. because thats all that you really wanted to change, right?

Hi Aussieburger,

Are you able to share the compiled plugins for 4.20.3? I’d like to try see if we can take a screenshot on an iOS device every frame using this plugin.

Thanks for your help!

A.

hey , Is there anyway to share the screenshot taken ?like native sharing ? so like when I click on the share button then it should enable sharing on any platform like WhatsApp or bluetooth or mails ,etc,.