Hi guys 'n gals,
I’ve been messing around with cubes in Unreal Editor and I’ve been wondering how to create Invisible Walls. I tried using glass material, yet everything reflects from this material. I tried opening up blueprint but I have no idea what is causing material to reflect everything. Is there a simpler way I’m overlooking to create invisible walls?
You probably want to use a volume for that. In Modes window, find Volumes and select Blocking Volume. Drag that into your level and you’ll see that it’s Collision Presets is already at InvisibleWall.