Invisible Player (Stone) Builds in UEFN

Summary

The Player Builds: STONE (PBWA in UEFN) is Invisible when a Player is building them in Creative. Wood and Metal are rendering, but Stone is not Rendering Correctly. I uploaded a Video and show the Picture from the Builds in UEFN. Restarting UEFN/Closing the Project etc. didn’t help
You need to change them in Details/StaticMeshComponent/Rendering/Costum Premetiv Data Defaults/ Open the details and only clicking the third BuildAnimPhaseNormalized fixes the Bug

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Open UEFN and Creative
Build with Stone in Creative
Try to look at them in UEFN :slight_smile:

Expected Result

The Player build Stone Wall/Floor/Cone/Ramp should be Visible in UEFN

Observed Result

The Player build Stone Wall/Floor/Cone/Ramp are not Rendering in UEFN

Platform(s)

windows

Upload an image

Video

Additional Notes

The Picture shows the PBWA with the Stone Textures (Only in higher settings Visible), These are the Invisible Walls/Assets

Another thing which is weird is that the stone one is not a FProperty and some textures are missing
Stone and Metal


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