When normally doing Top-Down games, what we do is we try to make objects occlude character model transparent so that player can see their character clearly. However, in the case of Lumen this causes light from outside to enter inside locations that it should have been blocked by. Is there a way to put invisible light barriers that prevent Lumen light from propagating while being invisible to player camera?
Have you tried adding a plane or other mesh and disabling “Rendering > Render in Main Pass”? This works for normal invisible-shadow-caster purposes, curious if it does not also work with Lumen.
Thanks for the answer. I tried doing that and it successfully blocks Lumen light propagation except for screen space ray tracing part which results in corners being illuminated