Invisibility block

Hi all, just curious if anyone knows if there is some kind of block that you can add (similar to a post processing volume) that will prevent things from rendering. So, imagine you have a restaurant and you want one table to be invisible, you move this “invisibility block” over it and it doesn’t show up.

I know we can do this with layers, but if we have a solid mesh and want part of it to disappear, is that possible without editing the mesh?

Using 4.27, if that matters.

Hi, you could try a cull distance volume and set the cull distance to some very low value. Ofc if you bump directly into the table it might be visible though. Otherwise maybe you could create your own volume that sets the visibility of actors inside it to false (inside the construct script of that volume), but I’m not sure how one would set the visibility to true again when the volume is moved.