Inverted SceneCaptureCube

I was curious if there is a way to have scenecapturecube render the insides of a scenecapturecube to a cubemap rather than the surroundings?

I know it’s possible to use 6 scenecapture2d components to do the same thing, but I figured I might as well ask if it was already possible using the scenecapturecube (since it seems like a simple request).

Thanks for your help.