Is there a way I can invert alpha blend and use that information on the diffuse?
I would like to make something only visible where it touches geometry and fade out from there.
I tried “1-x” and stuff, but I’m clueless.
Is there a way I can invert alpha blend and use that information on the diffuse?
I would like to make something only visible where it touches geometry and fade out from there.
I tried “1-x” and stuff, but I’m clueless.