Was curious if someone out there with replication experience can help me with something. When I created my inventory system for single player, it worked really great creating an actor called inventory that was separate from my pawn and handling all my inventory only functions and macros and variables there rather than my pawn. Now I am trying to add replication to my system and I’m finding I can’t seem to spawn a separate inventory actor for each player. I can get it working for the server with no issues but I was curious if there is a way I can basically create a container for each client that joins a game and if so how?
I may have over thought the solution or just don’t get replication enough but any help would be greatly appreciated.
As a side note, I have watched savaikuns and unreals networking videos, many times, but I’m still stuck.