Hello everyone,
I’m encountering an issue when I try to build my project from visual studio mentioning Invalid access to memory location. I also get this error when using live coding but only from time to time. This is the error:
1>EXEC : error : System.ComponentModel.Win32Exception (998): Invalid access to memory location.
1> at EpicGames.Core.ManagedProcessGroup.get_TotalProcessorTime() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\Shared\EpicGames.Core\ManagedProcess.cs:line 165
1> at EpicGames.Core.ManagedProcess.get_TotalProcessorTime() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\Shared\EpicGames.Core\ManagedProcess.cs:line 1207
1> at UnrealBuildTool.ParallelExecutor.RunAction(LinkedAction Action, ManagedProcessGroup ProcessGroup, CancellationToken CancellationToken) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Executors\ParallelExecutor.cs:line 301
1> at UnrealBuildTool.ParallelExecutor.ExecuteAction(Task`1[] AntecedentTasks, LinkedAction Action, ManagedProcessGroup ProcessGroup, SemaphoreSlim MaxProcessSemaphore, CancellationToken CancellationToken) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Executors\ParallelExecutor.cs:line 286
1>[21/22] Copy OpenImageDenoise.dll cancelled
I have visual studio, unreal engine 5.1 and the project on the same drive and I just reinstalled visual studio to see if it fixes something but it’s still the same. Has anyone encountered this?