WHAT
Remember the awesome McLaren configurator shown off at GDC? It represents a larger initiative at Epic focused around Enterprise development. Director of Unreal Engine Enterprise Simon Jones, Partner Technology Manager Wolff and Visualization Technology Manager Francois Antoine are joining us to talk through this exciting new focus helping bring amazing projects to life using Unreal Engine 4.
This is a direct assault against the overexpensive Deltagen, with a sidekick towards Autodesk. Thumbs up! Wipe the dinosaurs out, then a myriad of opportunities will blossom.
I am interested in creating similar Ios/Androind app to controll UE4 game. Sending inputs to the game. Could you elaborate how did u approach it ? I would love to see example from Epic how to do this.
I am kinda confused, can somebody tell me if i am wrong ?
What i understood.
1.This “Enterprise” will be included into 4.12 version of UE.
2. Enterprise is focused on visualization for high poly mesh and scenes imported from CAD programs and try to be close to reality but in real time.
2. They will announce soon new business model that will change pricing for UE 4 for commercial use.
Anything i forgot ?
The upgrades created for the McLaren demo will be added into 4.12, yes.
Enterprise is a way for Epic to help collaborate with non-game developers who use UE4 to help them with any issues they may have. It’s a service to communicate with Epic more directly.
It will not change the 5% model, it will add a new option that you can chose to participate in if you are working on a non-game project.
It sounds like Enterprise is exactly what the name suggests: pay an up-front fee, receive enhanced support and a different licensing model, but only for non-game usages. Hence four old guys with Titles on a couch, gotta make the demographic relate to it.