Introducing Unreal Dev Grants

Working Prototype?

I’m curious about something - for a game that’s being made, what constitutes a “working prototype”? Would the story have to be ready? Would it be considered better progress to have the levels’ walls and pathways built with BSP brushes and have decent gameplay, or provide a fully-polished (used figuratively, just to be clear - the scene could be grungy and dirty too) level with meshes, textures, materials etc already applied but with lesser gameplay features? Would it be okay if the player character was a placeholder skeletal mesh, or would the final work (including animations) need to be ready? I’m asking because the phrase “working prototype” can be interpreted in many ways, and I wish to know what Epic’s interpretation is. Especially since most of the Dev winners seem to be projects that are nearing completion.

Thanks for the reply, it helped a lot. Also, thanks for picking two games as examples that I love :smiley:

New round of unreal dev grants fund education.

submitted hope i get a reply ! =D

Submitted! :slight_smile:

We’ve just announced our UE4 ODIN Tracker Plugin which can be found here: ODIN Tracker | Plugin - Marketplace - Epic Developer Community Forums

We will most likely be submitting it for an Unreal Dev within the next couple of weeks if not sooner :slight_smile:

I’ve got a question about the Dev Grants. I’ve submitted my project for one a couple of weeks ago and received a “Submission Request received” email as well. I understand it does take time for them to process all of the requests, but will we receive an email if our project does not meet the requirements or is not approved for a Dev ? Would we be informed so we don’t keep waiting and thinking it is still pending?

Yee i would like the same pls :frowning: Its quiet hard to just wai for even the smallest info.

Unfortunately they will only contact back the people they want to move forward with. did mention in the Slack Channel when asked about this and he said it was ok to submit again if things have changed and you have more progress to show. He mentioned about a month or so later should be ok but basically If you have not heard back from them in 2 months and you have more progress to show them I would submit again.

I work for a government agency. We’re looking into partnering with some local universities and possibly some museums to have some educational exhibits utilizing the htc vive.

The possibility of money definitely helps in the justification for the project and the amount of time we as developers will spend outside of existing projects, as well as the cost of vives (and the pcs to run them) for the othe entities we’ll be working with. Does the fact that we’re a government agency preclude us from obtaining a ?

Hi guys! Can i get money on paypal?

I just submitted my project so its a waiting game now. Hoping someone on here has any idea how long before one can safely say Epic did not like the project?

Hi!. Will I get a notice if my prototype has been denied or not? Thank you for the help!

You won’t. Just submit, wait 6 months, and see if you got a check.

May I ask where you get the six month figure? That seems like a very long time

I know for sure that my own game went 4 months without being reviewed, and other people have reported the same. UDG is a very nice program, but you probably won’t be selected be applying.

Those who get funded through UDG were famous before that, made the news with Unreal Engine, got funded after the fact.

I can understand why Epic would go with a name brand. No point just throwing money out there, much better to be selective

Wish there was a system where they would simply send a no thanks email; then you would know not to expect any money.

I have question about Vive grants:

applications are supposed to have working prototypes, but if you’re applying for a for a vive, how do you make a working prototype for it before you have one?

I had the same thought in mind, looks like the “chicken and the egg” dilemma :smiley:

I explained my project and simply asked them “What do you want to see?” Then I made it clear anything they want to see, gameplay, sets, design docs or whatever they are welcome to it