I’ve seen others with this type of error using the engine, but I’m making a plugin and am testing functionality for adding member variables to blueprints via a separate widget, and every time I do it if I try to compile the blueprint it will throw me these errors:
LogBlueprint: Error: [Compiler Test] Internal compiler error inside CreateExecutionSchedule (site 1); there is an issue with node/pin manipulation that was performed in this graph, please contact the Blueprints team!
LogBlueprint: Error: [Compiler Test] The property associated with Delta Seconds could not be found
LogBlueprint: Error: [Compiler Test] ICE SetVariableOnPersistentFrame - No property found. Delta Seconds
It seems to be an issue with a “Tick” property, here is a picture of the tick after the error is thrown, but I’m not sure what is out of place because I haven’t seen the Tick before the error is thrown.
The thing that bothers me the most is that the process that I used to create new member variables is basically copied from the “DoPromoteToVariable()” function in BlueprintEditor.cpp (which works fine) so I’m not sure what I’m doing to cause this error. I’m not really sure where to go from here, maybe I should use a newer version of UE4? Either way, I would appreciate some advice.
Thanks for any help!