Steps to Reproduce
Repro is uncertain and likely content specific:
Cook a map containing a PCGWorldActor and a landscape when not using world partition. Cook MAY fail with critical error and callstack below. In our case the error happens only on one of many maps, but whether this map is unique in PCGWorldActor / landscape / world partition is unknown.
LogWindows: Error: appError called: Assertion failed: bAllRegistered [File:D:\BuildAgent\work\e036aca36fe06e9c\Engine\Source\Runtime\Engine\Private\Actor.cpp] [Line: 6005]
10:06:53
10:06:53
10:06:53 LogWindows: Error: begin: stack for UAT
10:06:53 LogWindows: Error: === Critical error: ===
10:06:53 LogWindows: Error:
10:06:53 LogWindows: Error: Assertion failed: bAllRegistered [File:D:\BuildAgent\work\e036aca36fe06e9c\Engine\Source\Runtime\Engine\Private\Actor.cpp] [Line: 6005]
10:06:53 LogWindows: Error:
10:06:53 LogWindows: Error:
10:06:53 LogWindows: Error:
10:06:53 LogWindows: Error: [Callstack] 0x00007ff8b9c2dcf8 UnrealEditor-Core.dll!FDebug::CheckVerifyFailedImpl2() [D:\BuildAgent\work\e036aca36fe06e9c\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:728]
10:06:53 LogWindows: Error: [Callstack] 0x00007ff8b4f13241 UnrealEditor-Engine.dll!AActor::RegisterAllComponents() [D:\BuildAgent\work\e036aca36fe06e9c\Engine\Source\Runtime\Engine\Private\Actor.cpp:6005]
10:06:53 LogWindows: Error: [Callstack] 0x00000173784b1913 UnrealEditor-PCG.dll!APCGWorldActor::BeginCacheForCookedPlatformData() [D:\BuildAgent\work\e036aca36fe06e9c\Engine\Plugins\PCG\Source\PCG\Private\PCGWorldActor.cpp:155]
10:06:53 LogWindows: Error: [Callstack] 0x00007ff8adb40dff UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::RouteBeginCacheForCookedPlatformData() [D:\BuildAgent\work\e036aca36fe06e9c\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:12614]
10:06:53 LogWindows: Error: [Callstack] 0x00007ff8adb06061 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::CallBeginCacheOnObjects() [D:\BuildAgent\work\e036aca36fe06e9c\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:4377]
10:06:53 LogWindows: Error: [Callstack] 0x00007ff8adb35fb1 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::PrepareSaveInternal() [D:\BuildAgent\work\e036aca36fe06e9c\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:4131]
10:06:53 LogWindows: Error: [Callstack] 0x00007ff8adb357a2 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::PrepareSave() [D:\BuildAgent\work\e036aca36fe06e9c\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:4039]
10:06:53 LogWindows: Error: [Callstack] 0x00007ff8adb3a564 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::PumpRuntimeSaves() [D:\BuildAgent\work\e036aca36fe06e9c\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:5031]
10:06:53 LogWindows: Error: [Callstack] 0x00007ff8adb4953d UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickMainCookLoop() [D:\BuildAgent\work\e036aca36fe06e9c\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1528]
10:06:53 LogWindows: Error: [Callstack] 0x00007ff8adb48c5b UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickCookByTheBook() [D:\BuildAgent\work\e036aca36fe06e9c\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1408]
10:06:53 LogWindows: Error: [Callstack] 0x00007ff8ac7d0e3d UnrealEditor-UnrealEd.dll!UCookCommandlet::RunCookByTheBookCook() [D:\BuildAgent\work\e036aca36fe06e9c\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:598]
10:06:53 LogWindows: Error: [Callstack] 0x00007ff8ac791d0a UnrealEditor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\BuildAgent\work\e036aca36fe06e9c\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:550]
10:06:53 LogWindows: Error: [Callstack] 0x00007ff8ac7ae6c3 UnrealEditor-UnrealEd.dll!UCookCommandlet::Main() [D:\BuildAgent\work\e036aca36fe06e9c\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:269]
… (stack truncated for character limit) …
10:06:53 LogWindows: Error:
10:06:53 LogWindows: Error: end: stack for UAT
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