Are the optimisations for running interlaced just built in? I’ve got a project which has been always destined for a 1080i output, but I was always developing on a 1080p screen mode (at 60fps - which is essential). I was very pleased to see the performance skyrocket when I plugged in a normal TV at 1080i. Does the renderer know it’s running in this mode - effectively 1920x540 and do all the required stuff to make this look correct? Is there a way to explicitly force the engine into this mode even though I’m on a 1080p monitor (it’s actually a 4k monitor)?
I know a lot of consoles run in this mode so I’m sure it’s all in place - but what about the console commands?
Thanks for any help there!