Hi, i was wondering; I am seeing a lot of vray quality interior renders/animations on youtube,
and i have been trying to get the same results, following all the tutorials,
but somehow I have been stranded at my maximum quality possible it seems, which i not near to
what i have been seeing…
Please look at my example (with markers) to see what i mean;
missing indirect contact shadows of objects near a wall,
trying to get the sun to be more blurry, less visuable, (since hdri’s with low gamma doesnt seem to give off shadows) but the softer shadows are jittering and low quality (noise)
reflections are similar bad quality with a lot of noise
the general GI is just not really so good, even on high final gather settings
Ok I could think, Lumen is not comparable with actual renders,
but it is, i have seen a lot of examples on youtube with people showing the most discrete interiors,
looking as good, or better as vray/corona renders…
What am I doing wrong ?
well yes, its one mesh
(i have a really clean way of modelling, no double geometry, no double vertices etc)
i make the model in Cad and for it works very well with vray for instance
“Only meshes with simple interiors can be supported — walls, floors, and ceilings should be in separate meshes. Importing large, single meshes are not expected to work with Lumen.”
Thanks, ok so its a bit like “radiosity” i guess,
where lumen performs some kind of internal tesselation…
I will look at more detail at those videos !
Still, I keep wondering about the RTX Raytracing engine vs total Lumen engine,
Do you guys get any good results (contact/indirect shadows) in “total Lumen” at all ?