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Interior Mirror Material: reflects exterior?

I created a mirror inside a bathroom.
Reflection sphere added.

For some strange reason, it’s reflecting the outside of the house - the exterior environment.
But not the interior.

What am I doing wrong?
Thanks for any little help!
cheers

It sounds like you need to add another reflection sphere closer to the mirror, preferably with a smaller influence radius. Also remember to rebuild your reflection captures.

I checked all these points.
Created a new Reflection Capture, super close to the mirror.
And yes, I re-built the reflection capture.

Nothing. Look at the two videos below:

https://youtube.com/watch?v=MXIzlaji_Dk

https://www.youtube.com/watch?v=gOQfo4TCaOQ

lol, that’s bizarre…
is ray tracing enabled in the project? or how about trying planar reflection?

Ray Tracing is disabled. Planar Reflection works, but the reflection capture just doesn’t. Can’t find the bug…:frowning:

Why not using a reflection capture cube? There’s also render target 2D/3D. If planar reflection isn’t preferred.

Hi, the same issue is happening to me, did you fix it? I need help :s