Hi, I am currently trying to light an interior scene but am finding some difficulty with some parts.
I am using a directional light from the outside bounce light inwards and scatter, but that is causing an extreme overblown section where it hits the ground. I understand that does happen in real life, as shown in the bellow image, but not nearly to this extreme.
What I would like to happen, is to have the light from the outside come in, but not be blown out on the ground so much, and at the same time brighten the room overall, preferably with the roof section being darker because the bounce would have further to go. I am having great difficulty trying to recreate this, and currently I am having the directional lights intensity at around 1000+ just for there to be enough bounce. When I increase the Indirect Lighting Intensity past 1 I do get more bounce, but it also lights up the roof a lot, as you see in the picture. Also, another big thing I cannot figure out is how to make it so you see the “outside” when you look through the windows instead of just the pure white of the light like you would in real life.
I tuned off the auto eye adjustment and set my values to
Auto exposure Max - 0.1
Auto exposure Min - 1.0
because otherwise the entire scene would get extremely dark because of the very bright spots on the ground.
Any help would be greatly appreciated. Thank you very much!