I’m going round in circles a little here and don’t want to bore you with details.
I’d like to know the cleanest way of intercepting the HMD orientation value, modifying it and then having my modified value applied to the camera.
I’ve done this is Unity in a truly hacky way by having another transform between the player and the camera and modifying that transforms yaw based on the camera yaw from the HMD.
But I hate this as you’re basing a parent rotation on a child of it and I was hoping Unreal would give me a simpler way to do what seems simple.
Thanks in advance.
P.S. I’ve done this loads with a custom engine and the PSVR so know it should be possible.