Hello! I’m sorry if this sound stupid, but I need someone’s help in something that might be very easy for people who learned Unreal Engine more than I do.
I’ve been following Ryan Laley’s tutorial Unreal Engine 4 Tutorial - Item Inspection Part 7 - Door & Key Example - YouTube (it’s about making interactive objects for first person view kind of game like key & door) and everything works perfect until I make several interactive objects. When I’m holding one object and press E looking on other interactive object, it disappears after pressing this button again. Is there anything I can do to fix it?
I’ve followed advices from the comments under YouTube clip, and it helped to avoid destruction of other objects, but in this case I can’t trigger the door with the object I’m holding. Can somebody help me, please?
Here’s what my FPSController blueprint looks like in its part where there’s interaction with objects:
And this is the screen of function CheckLookAt used in this blueprint:
What can I do to make interaction with pickable objects & doors work the way it should?
I can archive & upload my project to the cloud if anybody will be generous enough to take a look at it (though it might be really messy in blueprints, only starting to learn it…).
Thank you for your time in advance!