Summary
Hey, if you try to create a Child Actor of a Blueprint you created that has components and you edit one of the properties, you get a validation error for: “/Script/Engine.InheritableComponentHandler”
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
- Create a blueprint
- Attach any component to that blueprint
- Create a Child of that Blueprint
- Edit (or add a new component) any property of that component and then save and compile
- Place in your level and try to validate.
Expected Result
The actor should validate, since this is regularly accessible.
Observed Result
The actor fails validation because of: “/Script/Engine.InheritableComponentHandler”
Platform(s)
Any UEFN supported Platform