Hi,
Has anyone already tried to link and use these intel libs to unreal engine ? :
PublicAdditionalLibraries.Add(Path.Combine(ThirdPartyPath, "Lib", "ippcore.lib"));
PublicAdditionalLibraries.Add(Path.Combine(ThirdPartyPath, "Lib", "ipps.lib"));
PublicAdditionalLibraries.Add(Path.Combine(ThirdPartyPath, "Lib", "ippvm.lib"));
PublicAdditionalLibraries.Add(Path.Combine(ThirdPartyPath, "Lib", "ippch.lib"));
Because it seems to make the editor freeze and I’d like to know why