Greetings -
I am currently trying to integrate our Vive in UE4 with our MOCAP stage.
So far I have not found a way to “negate” or “nullify” the camera position.
I can “Turn off” the HMD orientation from the camera controller.
I can even “attach” the camera to a socket on a MOCAP driven character.
However, the problem comes in when the HMD is offset from the origin. This creates an offset from wherever the user is wearing the HMD.
So the problem is, “How can I basically ignore the VIVE HMD offset information?”
I imagine this could work if I just disengage from Steam VR. Can the Vive work that way?
Thanks for the suggestions