Integrating Mesh Distance Fields into the new UE water plugin for procedural flowmaps. Anyone know how?

I’ve narrowed down where in the material I think it needs to be done Photo, but I’m not sure how to safely add it.
Here’s the current method I’m using Photo (A nice man on Reddit helped me.) and the results (plugged straight into base color to show mask) Photo.
Sadly, I’m at a loss of where to go from here. Any ideas or help would be greatly approached! :slight_smile: