Hi Unreal community,
I’m exploring ways to import and optimize FAB-style 3D models (e.g. models similar to those on Sketchfab / 3D repositories) into Unreal Engine for architecture / visualization projects. My goal is to use lightweight models that still look high quality in real-time renders.
Here are a few questions I’d love your feedback on:
What settings or formats tend to give the best balance of model detail vs performance when importing into Unreal?
Do you use LODs (Level of Detail) automatically for such models? If yes, which tool or workflow?
Have you tried converting Sketchfab download(s) to Unreal-ready assets — which file type (GLTF / FBX) and what optimizations (e.g. texture compression)?
Are there any plugins or scripts that help automate the import-optimize pipeline for 3D assets used in UE scenes?