Instigator used in damage_args fails to apply damage to damageable if its a npc behavior agent

Please select what you are reporting on:

Verse

What Type of Bug are you experiencing?

Verse

Summary

If you use a npc behavior agent as the Instigator in damage_args the damage is not ever applied.

Steps to Reproduce

On a custom npc behavior have the npc target and damage a damageable while passing its own agent instigator in the damage_args.

Expected Result

damage should be applied regardless of its source/instigator being set up correctly

Observed Result

If Instigator is set as an agent that derives from a npc behavior the damage does not get applied

Platform(s)

uefn verse

Additional Notes

The damage_args dont work on multiple levels. the only ways i got it to work is to just use Damage(Amount) when i dont have a player agent as an instigator. I expect the damage to be applied regardless of Source or Instigator values being set or not. Source and Instigator values are confusing anyways and its more confusing when it doesnt behave as you can only guess how they are intended to be used.

Just ran into this as well. Has this been looked in to?