Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
Verse
Summary
If you use a npc behavior agent as the Instigator in damage_args the damage is not ever applied.
Steps to Reproduce
On a custom npc behavior have the npc target and damage a damageable while passing its own agent instigator in the damage_args.
Expected Result
damage should be applied regardless of its source/instigator being set up correctly
Observed Result
If Instigator is set as an agent that derives from a npc behavior the damage does not get applied
Platform(s)
uefn verse
Additional Notes
The damage_args dont work on multiple levels. the only ways i got it to work is to just use Damage(Amount) when i dont have a player agent as an instigator. I expect the damage to be applied regardless of Source or Instigator values being set or not. Source and Instigator values are confusing anyways and its more confusing when it doesnt behave as you can only guess how they are intended to be used.