Instantiated Blueprints not updated after recompile

Hi Everyone,

I get a very annoying problem and I have also seen few other threads here that report the similar issues for earlier versions.

I have a BP that derives from a C++ class. When I update the C++ code the BP that already exist in the world do not get updated. However new BPs work as expected.

Is there any workaround to this?

Thank you

Hello giorgk,

I see that you selected version 4.8. There were multiple problems with Hot Reloading 4.8 that were fixed in 4.9, with this being one of them. Could you try to see if you get the same issue occurring on a more recent version of the editor?