Summary
Short description:
My session disconnect as soon as i launch session and it is happening everytime i have 2 or more of a heavy versedevice in my map. (i must have 3 instances of that device) . The memory calculation is stuck at 0% and the session sais that the editor is disconnected meanwhile the editor sais its still connected.
Detailed description:
So, i troubleshooted this the whole day. And at first i thought it was because of hlods or worldpartition but then i restored a old snapshot when i didnt have this issue and then it dissapeared. The problem seems to occur whenever i dublicate my plot on my tycoon (which is a lot of props and devices). So i tried to duplicate i once and the problem reappeared, but when i only removed the heaviest creative device from the second plot, the session worked properly again. I dont get any errors around the device in outputlog or message log and i know other people who uses a almost identical script as mine that it has worked for to duplicate. Im wondering what it can be with my creative_device that makes the sessions to disconnect? Here’s two ss of some errors in my outputlog: Maybe its worth to mention, the map has around 100k memory, i tried launching within and overriden budget.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Live Edit
Steps to Reproduce
Session disconnects as soon as game is starting
Cant launch memory calculation, stuck at 0%
Expected Result
Freezes, throws out.
Observed Result
Cant publish my map.
Platform(s)
PC
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