Instant Character Movement acceleration/deceleration?

I’ve tried ramping up the values of MaxAcceleration and BrakingDecelerationFlying (top down game), but the character still seems very floaty. Is there a way to force instant acceleration/deceleration using the Character Movement component?

I did that for my game (do not have the code in front of me right now) but if I remember well, you also need to increase a friction value (sry, do not remember the exact name).

Hope this can help you, I’ll try to give you a better answer tomorrow.

I don’t think friction applies to flying?

Try bForceMaxAccel

Ignores size of acceleration component, and forces max acceleration to drive character at full velocity.