Instances Disappearing in the Path-Traced View

when i turn on path tracing, the instances dissapear, i tried the console command in the manual " r.RayTracing.Geometry.InstancedStaticMeshes.Culling" (Path Tracer in Unreal Engine | Unreal Engine 5.1 Documentation)
but it doesnt work and the instances still disapear.

any help would be great!

Not sure if this is helpful… I has a similar issue regarding foliage disappearing after 500m using Path Tracer. I converted them to nanite meshes and they worked fine. Not sure if this helps regarding this issue.

Thanks,
Mike

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