InstancedStaticMesh gets messed up at big Scaling

Hello,

i have a strange Issue with my Sphere when i scale it up to 100 Million units in Radius.
When i am at (0|0|101216272,0) the Sphere and LOD System is perfect. But as soon i move in x or y direction i get strange artifacts in Geometry.

Here some Screenshots:

How it should be at any point on the sphere

Here you can see that the quads are more rectangles or what ever ^^

Is that the default UE sphere? Time to make a decent one in Blender…

the so called sphere in this case is a cube sphere. i use some math in the Material to make the cube to a sphere.

thanks for this hint. i guess i need to find a different way to render the sphere

I think you might be pushing the engine a bit far, what with shader math changing the object shape and blowing it up so much…

Just make a very high def sphere in blender and import it - I think that should do it…

i found a workaround. if you increase the base mesh size i can scale it up to any size i need.