I’m checking shader complexity.
I don’t know what the case is.
Here’s a screenshot.
VR + Instanced Stereo On
VR + Instanced Stereo Off
Anyway, Instanced Stereo performance is very good.
but I don’t know why this is the case, or if it is a feature of Instaced Stereo.
Engine version is 4.17.1,
Forward & deferred are same.