- Some HISM components rendering with default world material in Standalone game, but rendering with correct material in PIE, checked “Use with Instanced static meshes” in material
- editor will select this automatically, but doesn’t saved, we need to resave material.
- simply uncheck, check, save., and then reopen map, shaders will compile and works in standalone game.
1 Like
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.