instanced static meshes rendering with default material in standalone game only

  • Some HISM components rendering with default world material in Standalone game, but rendering with correct material in PIE, checked “Use with Instanced static meshes” in material
  • editor will select this automatically, but doesn’t saved, we need to resave material.
  • simply uncheck, check, save., and then reopen map, shaders will compile and works in standalone game.
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