So I am building a floor out of instanced static meshes. And the floor have two integers x and y, wich determines its size. Both are exposed on spawn.
So I click key “5” and it sends my location to an execute on server event in thirdpersoncharacter. Wich spawns the floor actor and inputs the x, y variables.
Now the client always sees the floor spawn with its default size wich is x = 2 y = 2. While the host always see the correct floor.
So why doesnt the client see the same thing as the server? The input of variables is done on server and the spawned actor is replicated, so is all its instanced components :S